BvN Terminology

BvN - Bleach vs. Naruto

Ghost Step - S+L on the ground

Ghost Drop - S+L in the air

Ghost Jump - W+L

Guard Break - When you lose all your stamina after blocking an attack which puts you in a helpless state.

Guard Breaker - Attacks that reduce most of your stamina at max stamina and cannot be escaped with a combo breaker once hit by it.

(Example: Lee WU and Naruto (Base) SJ are Guard Breakers)

Dash Cancel (DC) - The ability to cancel end lag of certain moves with a dash (L)  (Example: Killer Bee U and Rock Lee J3 are can be dash cancelled)

Super Dash Cancel (SDC) - The ability to cancel a dash (L) with a Super (I/WI/SI)

Jump Cancel (JC) - The ability to cancel the end lag of certain moves with a jump (K)

(Example: Kakashi J2 and Rock Lee U can be Jump Cancelled.)

Jump Dash Cancel (JDC) - Performing a dash as soon as you Jump Cancel so you are close to the ground which allows you perform a Super Dash Cancel.

White Armor - Armor that can take hits without taking hitstun and takes less damage that normal. Cannot armor through supers. If no stamina is left, it will not armor any attack.

Yellow Armor - Same as White Armor, except it can armor through supers and can armor moves regardless if you have any stamina left or not.

Platform Drop - S+K while on a platform.

Quick Getup - L when you have landed after a knocked down; allows you to get up immediately.